Kindred Of The East Disciplines

Posted : admin On 16.12.2020
Kindred Of The East Disciplines Average ratng: 6,6/10 3865 reviews
Pdf
New Vampire Revised 6 page Sheet with Revised LogoVampRev6_pagev2.pdf

OOF THE EASTF THE EAST Disciplines Level Discipline Title Page Number Beast Shintai 1 Cower Before the Beast Kindred of the East Companion 82 2 Animal Spy Kindred of. I'm creating a setting for a Kindred of the East chronicle and I'm not sure how many discipline points or virtues characters should have. There was an old trick in V:tM that consisted in giving an NPC a number of discipline dots equal to the square root of the vampire's age. Level Discipline Title Page Number Black Wind 1-10 Black Wind Kindred of the East 107 6 A Thousand Cuts Kindred of the East Companion 68 7 Treading the Tide Dragon's Back Kindred of the East Companion 68 8 Divine Whirlwind Kindred of the East Companion 69 9 Transcending the P'o Kindred of the East Companion 69 Blood Shintai 1 Permeate Kindred of the East 110 2 Blood Atemi Kindred of the East.

Kindred Of The East Disciplines

Clans:

6 Page Assamite SorcererVampRev6-page_Assamite_Sorcererv2.pdf
6 Page Assamite VizierVampRev6-page_Assamite_Vizierv2.pdf
6 Page Assamite WarriorVampRev6-page_Assamite_Warriorv2.pdf
6 Page BrujahVampRev6-page_Brujahv2.pdf
6 Page Followers of SetVampRev6-page_FoSv2.pdf
6 Page GangrelVampRev6-page_Gangrelv2.pdf
6 Page GiovanniVampRev6-page_Giovanniv2.pdf
6 Page LasombraVampRev6-page_Lasombrav2.pdf
6 Page MalkavianVampRev6-page_Malkavianv2.pdf
6 Page NosferatuVampRev6-page_Nosferatuv2.pdf
6 Page RanvosVampRev6-page_Ravnosv2.pdf
6 Page ToreadorVampRev6-page_Toreadorv2.pdf
6 Page TremereVampRev6-page_Tremerev2.pdf
6 Page TzimisceVampRev6-page_Tzimiscev2.pdf
6 Page VentrueVampRev6-page_Ventruev2.pdf
  1. Kindred of the East is a spin-off of Vampire: The Masquerade dealing with, well, the closest thing the Old World of Darkness had to Eastern vampires. Asia was always a forbidden land to Western Vampires. Those who went there and were fortunate enough to return would tell stories of the bizarre abilities and practices of the 'Cathayans' (Cathay is an archaic name for China).
  2. While Kindred Disciplines are often Disciplines in name only, aspiring to use master their vampiric nature through raw power, Kuei-jin Disciplines are based on ethical and philosophic capacity. Kuei-jin Disciplines are based on elemental forces corresponding to supernatural Virtues in the Kuei-jin's body and the Chi stored in the vampire's body.

Extras:

6 Page Dirty Secrets of The Black HandVampRev6-page_DSotBH.pdf

6 Page Gehenna with logosGehenna6-page.pdf
6 Page Gehenna without logosGehenna6-pagev2.pdf
Gehenna Combo Discipline Sheet(with logo)GehennaComboDisciplineSheet.pdf
Gehenna Combo Discipline Sheet(without logo)GehennaComboDisciplineSheetv2.pdf
Gehenna Expanded Discipline Sheet level 5(with Logo)GehennaExpandedDiscipline_Level5.pdf
Gehenna Expanded Discipline Sheet level 5(without Logo)GehennaExpandedDiscipline_Level5_v2.pdf
Gehenna Expanded Discipline Sheet level 8(with Logo)GehennaExpandedDiscipline_Level8.pdf
Gehenna Expanded Discipline Sheet level 8(without Logo)GehennaExpandedDiscipline_Level8_v2.pdf
Gehenna Notes Sheet level (with Logo)GehennaNotesSheet.pdf
Gehenna Notes Sheet level (without Logo)GehennaNotesSheetv2.pdf

6 page Victorian Age sheetVictorianVampire6-page.pdf
Victorian Age Combo Discipline sheetVaVComboDisciplineSheet.pdf
Victorian Age Expanded Discipline Sheet(Level 5)VaVExpandedDisciplineSheet_Level5.pdf
Victorian Age Expanded Discipline Sheet(Level 8)VaVExpandedDisciplineSheet_Level8.pdf
Victorian Age Notes SheetVaVNotesSheet.pdf


The Clans:

Assamite SorcererVictorianVampire6-page_Assamite_Sorcerer.pdf
Assamite VizierVictorianVampire6-page_Assamite_Vizier.pdf
Assamite WarriorVictorianVampire6-page_Assamite_Warrior.pdf
BrujahVictorianVampire6-page_Brujah.pdf
Followers of SetVictorianVampire6-page_FoS.pdf
GangrelVictorianVampire6-page_Gangrel.pdf
GiovanniVictorianVampire6-page_Giovanni.pdf
LasombraVictorianVampire6-page_Lasombra.pdf
MalkavianVictorianVampire6-page_Malkavian.pdf
NosferatuVictorianVampire6-page_Nosferatu.pdf
RanvosVictorianVampire6-page_Ravnos.pdf
ToreadorVictorianVampire6-page_Toreador.pdf
TremereVictorianVampire6-page_Tremere.pdf
TzimisceVictorianVampire6-page_Tzimisce.pdf
VentrueVictorianVampire6-page_Ventrue.pdf


The Bloodlines:

6 Page CaitiffVictorianVampire6-page_Caitiff.pdf
6 Page Daughters of CacophonyVictorianVampire6-page_DoC.pdf
6 Page GargoylesVictorianVampire6-page_Gargoyles_.pdf
6 Page KiasydVictorianVampire6-page_Kiasyd.pdf
6 Page SalubriVictorianVampire6-page_Salubri.pdf
6 Page SamediVictorianVampire6-page_Samedi.pdf

6 page Kindred of the East SheetKotE6-Page.pdf
Nushi Sheet for Kindred of the EastKotE_Nushi.pdf


Traditions:

Kindred of the east disciplines of anthropology
Akashic BrotherhoodMageRev_Akashic.pdf
Celestial ChorusMageRev_Celestial_Chorus.pdf
Cult of EcstacyMageRev_CultofX.pdf
DreamspeakersMageRev_Dreamspeakers.pdf
EuthanatosMageRev_Euthanatos.pdf
Hollow OnesMageRev_HollowOnes.pdf
Order Of HermesMageRev_OrderOfHermes.pdf
Sons Of EtherMageRev_SonsOfEther.pdf
VerbenaMageRev_Verbena.pdf
Virtual AdeptsMageRev_Virtual_Adepts.pdf


Extras for Mage:


Visitation Font for Mage sheetsfont.zip
2 page Sorcerer(Revised) SheetSorcerer_Revised.pdf

4 Page Ajaba Sheet(Zip File has font inculded to view properly)WerewolfRev_Ajaba.zip
Links:
Original Mr Gone character sheet siteMade by Malfis
Mirror of OriginalMade by Master of Time

Download Acrobat Reader free

The Kindred Book

Kindred Of The East Disciplines
Site design by Phantom. Character sheets made by MrGone. © 2004

Kindred Of The East Pdf

Any site that uses our materials, or anything derived from White Wolf
materials, has to follow the terms at White Wolf's Site.
All Sheets involved are the property of White Wolf, Inc.
All Rights Reserved.

Kindred Of The East Disciplines In The Bible



A World of Darkness Chronicle for Kindred of the East


Staff:


Venue Links:


  • Setting Info


  • House Rules


  • Character Creation


We are currently seeking staff for Kindred of the East.


The following titles are required reading for this venue:
Kindred of the East



  • Vampire: the Masquerade (Revised) (Not using any clans, mechanics for combat, skill rolls, etc.)
  • Kindred of the East Core Book
  • Kindred of the East Companion
  • Kindred of the East The Half-Damned: Dhamphyr
  • Sunset Empires
  • Shadow Wars
  • The Killing Streets
  • The 1000 Hells
  • Dharma Book: Way of the Resplendent Cranes
  • Dharma Book: Howl of the Devil-Tiger
  • Dharma Book: Path of a Thousand Whispers
  • Dharma Book: Song of the Shadows
  • Dharma Book: Dance of the Thrashing Dragons
  • Heresies of the Way
    • NOTE: May only use any of the specials in the book that are part of the Spirits of the Living Earth. Details from the book may be used in the background of the character, such as coming from a heretical dharma and stepping into one of the Five Main is fine.


None as of Yet


  • Howl of the Devil-Tiger: 2 / 4
  • Way of the Resplendent Crane: 1 / 4
  • Way of a Thousand Whispers: 1 / 4
  • Song of the Shadows: 0 / 4
  • Dance of the Thrashing Dragons: 1 / 4
  • Spirit of the Living Earth: 0 / 2



Below are the character creation guidelines for the venue, if there are any questions, please feel free to FPM/Page SteveS.

KUEI-JIN CHARACTER CREATION

Below is the General flow of character creation, and under that, are the finer details that determine the creation of a Kuei-jin.


If there are any questions, please make sure to contact the staff and we will be happy to lend you some aid. Also, please make sure to look over House Rules as well, though I will have the site adjustments for character creation set here, there are adjustments to abilities and the like that could be useful to know for play, or before character creation.


Office 2016 home and business for mac iso.

Character Creation Process

Below are the Character Creation rules for Kuei-jin and Dhamphyrs, under the quick reference chart are details and specifics that can help give a better idea on what you are working with, without having to look between the book and the screen.

Character Creation Kuei-jin

  • Step One: Name and Concept (please look down at Specifics), Choose balance, direction, Dharma, Nature, Demeanor, Actual Age and Apparent Age.
Note: Characters will be 18 years or older.
  • Uji: Uji’s are an important part of Japanese Kindred Society, they are, more or less a family, much akin to a ‘Wu’. You may choose from one of the Major or Minor Uji, or even just come in as a ‘Ronin’.
Major Uji
Bishamon: Bishamon Kuei-jin are traditionalists to the core.
Genji: Are a contemporary (Modern) collective of Kuei-jin.
Iga and Koga: Spies and Assassin of the Kuei-jin. (Primarily Bone Flower Dharma; Please make sure to see the link below if you want to be part of the Iga/Koga House.)
Minor Uji
Sotogawa No: Shinto based Uji with Shifter Allies (Living Earth Dharma Only)
Nukekubi: Seek to be servants of Heaven and Hell.
Taira: Foremost Conservative Uji of Japan
Echizen: Uji of Mystics and Sorcerers
For more on the Uji’s of Japan and the detail of Ronin, please click Here
  • Step Two: Attributes - Choose Physical, Social, Mental (7/5/3)
    • 4's at CC: Only 1 Attribute may be at a 4 at character creation
    • 1's at CC: Only 1 Attribute may be at a 1 at character creation
  • Step Three: Abilities - Choose Talents, Skills, Knowledges (13/9/5)
    • 4's at CC: Only 1 Ability may be at a 4 at character creation.
    • Combat Abilities: May not have a combined total of 9 dots in combat Abilities. This list includes, but not limited to: Athletics, Dodge, Firearms, Martial Arts, and Melee.
    • Martial Arts: May not take Martial Arts Past 3 dots even with freebie points. Must pick a technique (Soft or Hard) along with a Style (Eagle Claw Kung Fu, Goju-Ryu Karate, etc.) Please check house rules for specifics on the Adjustments made to Martial Arts.
  • Step Four: Advantages
Choose Disciplines 4 Dots (1 dot must be in a Demon Art)
Necromancy/Sorcery – Please Look below for details on Necromancy/Sorcery and the Kuei-jin after the Discipline Section, before Backgrounds.
Backgrounds (any 5; please either look at the House Rules for adjustments to some backgrounds or Home Brewed section for new backgrounds.)
May only take up to 1 points in Influence at Character Creation, please see Influence for further details on type of influence and actions.
Those starting off in an Uji may begin with 1 point in Status in their House for free and 1 point in Status: Shogunate for free as well.
Spend points on Chi Virtues (4; characters start with one dot in each Virtue)
  • Step Five: Finishing Touches
Record Starting Hun score (1)
Record Starting P'o score (3)
Record Starting Willpower (5)
Record Starting Chi (equal to permanent Yin/Yang)
Record Starting Dharma Rating (1; unless the Dharma Background was taken.)
Record Merits and Flaws
Note: May only take a Max of 7 points in Flaws
Note: Please make sure to see the section below on disallowed Merits/Flaws since Kuei-Jin have a different sort of background that Kin-jin (Western Vampires) do not share.
  • Spend Freebie Points (15)
A Wan Kuei can raise their Willpower up with Freebie Points, but cannot take it no higher than 6.


Character Creation Dhamphyrs

  • Step One: Name and Concept, Choose Nature, P'o Nature and Demeanor.
Note: Characters will be 18 years or older.
  • Step Two: Attributes - Choose Physical, Social, Mental (7/5/3)
    • 4's at CC: Only 1 Attribute may be at a 4 at character creation
    • 1's at CC: Only 1 Attribute may be at a 1 at character creation
  • Step Three: Abilities - Choose Talents, Skills, Knowledges (13/9/5)
    • 4's at CC: Only 1 Ability may be at a 4 at character creation.
    • Combat Abilities: May not have a combined total of 9 dots in combat Abilities. This list includes, but not limited to: Athletics, Firearms, Martial Arts, or Melee
    • Martial Arts: May not take Martial Arts Past 3 dots even with freebie points. Must pick a technique (Soft or Hard) along with a Style (Eagle Claw Kung Fu, Goju-Ryu Karate, etc.) Please check house rules for specifics on the Adjustments made to Martial Arts.
  • Step Four: Advantages
Special Abilities:
All Dhamphyrs Start with Passive Joss and may take Active Joss or 1 dot in any Demon Art, Shintai Discipline, Feng Shui, or Tzu Wei.
Backgrounds: May take: Age (See Dhamphyr book), Face, or any Background that works for the Living and half-dead along with Resources, Allies, Retainers (Human and Animal only), Followers, Influence. Also take a look at Home Brewed Section for some adjusted backgrounds.
May only take up to 1 points in Influence at Character Creation, please see Influence for further details on type of influence and actions.
Those starting off in an Uji may begin with 1 point in Status in their House for free and 1 point in Status: Shogunate for free as well.
Virtues: 7 Dots to distribute among Conscience, Self-Control, and Courage. Each Virtue starts with 1 dot.
  • Step Five: Finishing Touches
Record Humanity score (Conscience + Self-Control)
Record P'o score (1; may start with 2 dots without taking the Strong P'o Flaw)
Record Starting Willpower (5)
Record beginning Chi (equal to Self-Control (Yin) and Courage (Yang)
Record beginning Joss, which is equal to Humanity
Record beginning Demon Chi, which is equal to P'o
Record Merits and Flaws
Note: May only take a Max of 7 points in Flaws
  • Spend Freebie Points
25 Freebie Points if you don't take any powers/disciplines (Not including Passive Joss); and cannot use freebies to buy any Powers/Disciplines)
15 Freebie Points if you take a power/discipline at character creation (Passive Joss not included); power/disciplines included Active Joss, Feng Shui, Tzu Wei, Demon Arts, Shintai Disciplines.


Specifics

Below are the specifics towards character creation of Kindred of the East.


The sapper creed.

Name and Concept (Kuei-jin Only)

Per Kindred of the East p. 16:
To symbolize the transition between life and death, many Kuei-jin discard their mortal names for sobriquets after their Second Breath. Kuei-jin in some Wu and courts take the name of the Wu or court as their surname (thus, Akira of the Bishamon Uji would be known as the Bishamon Akira, while the third member of the Dream Blood wu might be referred to as Dream Blood Three).


A large number of Kuei-jin, particularly those serving a court or spirit master, assume titles or descriptive epithets (Five Ghost Killer, Harmonious Fist of the Eighth Hell, Judge of Kowloon). More remorseful Kuei-jin do so out of homage to the duties they have forsaken, while their skeptical brethren take similar names out of mockery or irony. In any event, flowery titles are what the foolish Kindred expect, and they help keep the foreign devils on their toes..


What does this mean for you? Well, this means a few things, when looking over a few other books I've noticed that not all the books adhere to the same standards as the core book. A Dharma name should be something that has meaning to your character, it has a purpose, it can be considered a concept, or just a role in the universe. So use this as a chance to create a creative, Dharma name, this name is something used among other Wan Kuei and perhaps a select few Dhamphyrs/Ban Ren Gui.


Now this does not mean your log in name needs to be your re-birth name for your character. Most Wan Kuei do take 'Mortal Names' to use among the Hin (Non-People: Mortals). So, please, feel free to take Li Zong or Wei Shen as a mortal name that is your character log in name.


P'o Archetype

Below are the type of P'o your Wan Kuei has within, their dark passenger who whispers in their ear every chance they have, and seeks to undermine the Hun.

  • The Addict: Your P'o sees no use in the pursuit of Dharma or anything else, except numbing it's eternal hunger through the use of Blood and drugs. (Sunset Empires p. 105)
  • The Bandit: Your P'o is a rampaging, savage monster
  • The Barbarian: Your P'o rejects the true ways in favor of the decadent Kindred
  • The Dog-Cooker: Your P'o Wallows in Self-Degradation and loathes purity of self. (Sunset Empires p. 105 - 106)
  • The Comprador: Your P'o seeks to work for whoever pays him the most. (Sunset Empires p. 105)
  • The Corrupter: Your P'o seeks to twist the good and innocence’s of the world. (Please see Home Brewed for details.)
  • The Courtier: Your P'o seeks to be subverted as a way to control others (Please see Home Brewed for details.)
  • The Deceiver: Your P'o undermines the Hun through lies and treachery
  • The Demon: Your P'o is a grotesque monster who lives only to destroy
  • The Fool: Your P'o distracts you from the true path to favor the easy way
  • The Legalist: Your P'o insists on rigid obedience and even more rigid punishment
  • The Monkey: Your P'o is a capricious creature bent on preventing inner harmony
  • The Samurai: Your P'o obsesses over respect and Glory, flying into a rage at any hint of disrespect or shame (Sunset Empires p. 106)
  • The Slave: Your P'o seeks to abase you before your 'superiors'
  • The Tormentor: You P'o seeks to unleash the pain and suffering it has endured on others. (Please see Home Brewed for details.)
  • The Tyrant: Your P'o seeks to put those weaker than you in their place (Please see Home Brewed for details.)


Chi Balance (Kuei-jin Only)

Balance is what your character is focused towards when attuning, feeding, or expending chi in disciplines or the like. Your Balance determines your focus for your Chi virtues, often times, those Balanced towards Yin or Yang, have a higher virtue than the opposite. In some cases, those Balanced towards Yin or Yang, are so Focused, they go as far as suffering Imbalance (when a chi virtue is 3 or more dots higher than the other.) Please review Virtues below in regards to actual Chi and Soul Virtues!

  • Yin: You are attuned to the Cold flow of existence, darkness, death, logic, and metal. When Balanced towards Yin, your focus of chi tends to be towards Yin, your virtue tends to be higher than your Yang Virtue, and you seek to fill your Yin Chi first, over your Yang chi.
  • Balanced: You are not focused overly in Yin or Yang, but see both as important to the flow of the body and soul. Live and Death equally flow through you, neither is more important than the other, and you seek to keep this flow in harmony. When taking chi, you do what you can to equal the flow of chi that flows into your body, and you attune as you please when awakening, be it Yin or Yang.
  • Yang: Yang is life, it is the very measure of all that is living, it brings warmth to your undead body. Wood, Fire, Life are all aspects that represent the measure of life that you are connected with and even attune to. When Balanced towards Yang, your focus of chi tends to be towards Yang, your virtue tends to be higher than your Yin Virtue, and you seek to fill your Yang chi first, over your Yin chi.


Direction (Kuei-jin Only)

Direction is your role within the Society of the Kuei-jin, what your focus tends to be and who the courts turn to when they require aid. For a deeper understanding of a direction, please click HERE!

  • North: Your duty is to interpret the laws and preserve the traditions.
  • West: Your duty is to bear messages (and punishments) from the spirits.
  • Center: Your duty is to guide yourself and others toward enlightenment.
  • South: Your duty is to create, lead and destroy.
  • East: Your duty is to watch over the 'floating world' of mortals.


Dharma (Kuei-jin Only)

There has to be a reason on why you came back from Hell, right? Well Dharma is that purpose, or what you feel draws you to continue with your Second Breath. Below are the Five Main Dharma's that are represented within Hong Kong. Heretical Dharma's are not Sanctioned for PC use at this time, nor are Akuma or Yulan-jin.
Note: Akuma mentioned above are those who have actually given their souls to the Yama Kings, this does not mean those who have taken the 'Akuma' social flaw and have been outcast from the main structure of Wan Kuei Society.

  • The Howl of the Devil-Tiger: Sin is rampant and it's your duty to correct the sin's of others to help proper society grow! With Passion, Pain and Righteousness, you throw yourself into duty head long, and do not hesitate. You learn from pain and teach others with it! Celestial Devils Virtue is P'o and they understand the Demon within is both their enemy and friend!
  • The Way of the Resplendent Crane: We died for our sins, now we're back to correct the mistakes we've made.. By remembering the Great Principle and following the Eight Lotus Path, we will make amends for our crimes and become true Paragons of Enlightenment! Ice Guardians Virtue is Hun, they understand the lack of Compassion is what drove them to hell.
  • The Song of the Shadow: We are dead, cold, we are not living and never shall we be such again. We must understand the purpose of our existence, and embrace the cold of the Ebon Dragon, be we Assassins, Guardians of our families, Necromancers or seekers of forbidden Knowledge, we do all of this out of obligation and purpose, not because we 'feel'! Bone Flowers Virtue is Yin, they understand their dead and do not seek to be that which they were in life.. messy, emotional creatures prone to fits of blindness, sex and drugs!
  • The Path of a Thousand Whispers: There is much to learn out there, and with limited perspective it's hard to see forest from the trees.. however, breaking these limitations by living a whole new life, breaking one's self off from previous connections and making a new identity, one can gain enlightenment and understanding of all things! Rootless Trees virtue is Balance, they seek to have an even accord between Yin, Yang, Hun and P'o. Knowing the cold of death, the passion of life, the focus of Hun and the Wild measure of the P'o, one can truly see what others cannot.
  • The Dance of the Thrashing Dragon: In life we did what we were told, we did not adventure out, we limited our existence and never truly enjoyed life.. However, now we're dead, it's time to throw caution to the wind and do all the things we never had the chance to do! Money, Sex, and Drugs, wild dancing, Art, beauty in the many myriads of all things out there is our focus and those who hide from such, shall be sought out and brought into the fire of life and passion! Laughing Rainbows Virtue is Yang, though they may have forsaken life, when alive, they now give to it freely and seek to bring others into the wild abandon that is there to be had!
  • Spirits of the Living Earth: We are those who never saw the truth of existence, we ignored the fact there are spirits in the world. However, after suffering death, and coming back, we have found the world is filled with spirits, and in this, we seek to be the middle ground between these spirits, and the world in which we inhabit.
    • Note: Limited Space for Spirits of the Living Earth Dharma, only allowing 3 as of this time in active place as PC’s. House Sotogawa No, House Taira, or Ronin Only.


Disciplines

Discipline, in Wan Kuei terms, aren't set by blood of a clan, but what one has an affinity towards or believes is beneficial. Disciplines, in the Wan Kuei manner, can be taught through self-measures or from a teacher, though some aspects of these arts are discovered through Yoga, Tai Chi, Esoteric Exercises, Mantra's or even torture! Below are the different categories of powers one can seek to learn and understand!


Shintai Disciplines

Shintai or 'God-Body' Disciplines are focused around the Five Elements of existence, however in recent years three new Shintai have been developed.

  • Beast Shintai: This Shintai Discipline calls upon the power of a Kuei-jin's P'o to allow him to dominate, control, or make use of the beasts of the field. At higher levels, Beast Shintai actually provides the character with a link to a sort of 'totem spirit' that grants him special powers similar to those of other shen. Kindred of the East: Companion P. 82 - 83
  • Blood Shintai (Water): Blood is essential to life, it is 'water' in manner and can flow equally so if need be. Blood Shintai gives those who understand it, the ability to direct their blood, within their body, in ways that no other person can.
  • Bone Shintai (Metal): One uses Yin to adjust the form and attune it to the measures of the cold aspects of death. Those who take to Bone Shintai deeply are truly terrifying indeed and can be expected to shiv you with bone claws or form the living to decay through a cloud of Yin.
  • Flesh Shintai (Wood): Flesh allows one to extend parts of their body to lengths only heard of in myths.. and at higher levels, able to even make themselves look like whatever they wish!
  • Ghost-Flame Shintai: This allows a Wan Kuei to call upon the ghostly flames of death to harm their enemies and set them a blaze!
  • Jade Shintai (Earth): When one learns of the Jade Shintai arts, they begin to become one with the very world, able to run up the side of buildings to becoming an unmovable force of nature like a mountain, practitioners of Jade Shintai are not to be taken lightly.
  • Smoke Shintai: The Kuei-jin use the powers of the Smoke Shintai to misdirect, conceal, and obfuscate. A skilled practitioner of Smoke Shintai can use even the tiniest amount of smoke to conceal himself, and can tell lies to convincing that even the most jaded cynic believes him. At higher levels of power, Smoke Shintai provides some control over actual fire. Kindred of the East: Companion P. 82 - 83
  • Storm Shintai: This Shintai Discipline reflects the Cathayans' links to the storms of the pacific and Indian oceans. Most of the middle Kingdom is subject to terrible storms, even monsoons, during the course of every year. Some Kuei-jin, particularly those with strong P'os, revel in this extreme weather. Thus, they have learned to invoke the powers of the storm by attuning their Chi energies to the flows of weather. Kindred of the East: Companion P. 84 - 85


Chi Arts

  • NOTE: Dhamphyrs may take Feng Shui Only.

Chi arts are the Disciplines the Wan Kuei put into practice to direct the flow of chi within the body or an area. In some measures, these abilities go beyond just chi, but even the very aspect of the Souls.

  • Equilibrium: Maintaining harmonious balance between Yin and Yang, Hun and P'o.
  • Feng Shui: Chinese Geomancy put to use with Chi and Dragons Nests. Kindred of the East Companion P. 48 - 51
  • Yang Prana: Attuning the body to its inner Yang.
  • Yin Prana: Attuning the body to its inner Yin.
  • Tapestry: manipulating ambient Chi in the environment.


Soul Arts

  • NOTE: Dhamphyrs may take Tzu Wei Only.

The Soul are used to either direct the measure of one's own soul, or that of others. Some of these arts let you peek into a person's soul, while others, allows you to either entice the P'o in yourself or another to rage or to subside!

  • Cultivation: The P'o must be understood and assimilated.
  • Chi'iu Muh: The true secrets of the third eye.
  • Internalize: Focusing the will for mighty feats and cunning insights.
  • Mibasham: This Discipline, whose name derives from the Farsi (Persian) word for 'to be,' is concerned with the very nature of existence itself. Kuei-jin who study it are seeking answers to the mysteries of how the Kuei-jin came to be and what their purpose in the world is. Kindred of the East Companion P. 89 - 90
  • Obligation: The strongest soul prevails and triumphs.
  • Tzu Wei: Tzu Wei, as practiced by mortals, involves the use of Chinese astrology and horoscopes to determine what the future holds for an individual, what days and symbols are propitious ones for him, and when the best times are to undertake certain actions. In conjunction with feng shui, it provides what is sometimes an almost comprehensive guide to living one's life. But Kuei-jin, who know more about the fates than mere mortals, and who are sometimes able to manipulate the very stuff of reality itself, take Tzu Wei many steps beyond that. While they are able to do simple things like casting horoscopes, they are also able to grasp hold of joss and make it do what they want. Rather than simply reacting to the omens they see, they make joss conform to their desires. Kindred of the East: Companion P. 90 - 91


Demon Arts

Note: Hellweaving is not allowed at this time.
Demon Arts are the Disciplines that tap into the P'o directly, these arts are powerful, however dangerous in their own right.

  • Black Wind: Uses the P'o to fuel you physically!
  • Demon Shintai: Allows you to take on the Physical horrors of your P'o
  • Kiai: Releases the power of the P'o through powerful yells and screams. Kindred of the East: Companion P. 75 - 76
  • Iron Mountain: Able to use the P'o endure pain most Wan Kuei cannot. Kindred of the East: Companion P. 72 - 73


Other Arts

As of right now, the Arts used by the Heretical Dharma's are heavily restricted, there needs to be a very, very good reason on why.

  • Inward Way: the Discipline of the Inward Way is all about controlling the four imbalanced Virtues at the heart of the constantly whirling tempest within. Heresies of the Way P. 49
  • Prayer-Eating: Through the development of this Discipline, the Kuei-jin learns to extend her spiritual influence into those who pay her homage. Heresies of the Way P. 77 - 79
  • Tempest of the Inward Focus: Designed by the Sage as a movement-based meditation, the Tempest is more than a Kuei-jin martial art. It was meant to serve as an external component to the internal inward Way, and the Dahn Tú believe that to be truly proficient in either, you must master both. The Tempest is also limited in that powers can only be applied to Martial Arts maneuvers; it is, after all, a meditative-combat Discipline. Heresies of the Way P. 50 - 51


Necromancy/Sorcery (Kuei-jin Only)

  • Per the Dharma Book: Bone Flowers p. 35, Yin-Aspect Kuei-jin can learn Necromancy Rites that are similar to Giovanni Rituals. A Kuei-jin as stated previously, must be Yin-aspect and must possess Occult 3 and Rituals 4. If the Kuei-jin meets the previous criteria, they can learn Necromancy Rites at one level higher than their ritual level. For example, Cadaver’s Touch, a level four ritual, would be a level five rite. The adapted rituals cause a mitigated version of a Kin-jin Discipline’s ripple effect on the local Chi (Kindred of the East: Companion p. 122). However these rituals are taught and learned is up to the ST. House Bishamon and House Genji have banned the use of such strange and unnatural rituals; however it is believed that House Echizen has a vast library of converted rites which their willing to share, for a price. It is also speculated that some Ronin managed to learn some of these converted rites, but those Ronin are usually killed or adopted quickly.
  • As stated above with Necromancy the same is applied to learning Adapted Thaumaturgy Rituals. Difference is, a Kuei-jin may be balanced or Yang aspect instead of Yin aspect in order to perform the converted rite. Everything else applies normally along with the banning by House Bishamon and Genji with the note on House Echizen and Ronins.


Joss (Dhamphyrs Only)

Joss is Luck, and Dhamphyrs have the ability to not only be blessed by luck, but can be even learn to direct it, and even bind it to skills.

  • Active Joss: A Dhamphyr knows how to actively use their Joss towards something their attempting to do.
  • Joss Binding: A Dhamphyr has learned to bind some of their luck into a specific skill their very proficient at, often resulting in rather awe inspiring lucky events! Prerequisites: Active Joss, Skill to be bound at 3 dots.


Backgrounds

You may not take Generation or Status, but you may take the backgrounds of:
  • Age: Allows a Dhamphyr to increase their access to Shintai Disciplines at a decrease to their Humanity and even their physical capabilities. (Dhamphyrs Only)
  • Allies: The details of the background have changed, please see the check the Home Brew Link Above Section to see the changes.
  • Dharma: Much like Generation, however it works for your Dharma rating (Please see Home Brewed for details; Kuei-jin Only)
  • Face: A Dhamphyrs 'recognition' among a Kuei-jin's court and how accepted (respected) a Dhamphyr is among a court. (Dhamphyrs Only)
  • Followers: You have a gang of people at your beck and call, be they thugs, fan girls or just people who are enslaved to your will, they are willing to jump to your needs whenever you wish. (Please see Home Brewed for details.)
  • Horoscopes: The stars smiled, or frowned, upon you. (Kuei-jin Only)
  • Influence: Influence is the pull an individual has within a specific Organizations.
    • Note: Locals to Japan may have up to 1 dot in influences. Locals are those who have spent their existence in Japan or at the very least, five years. Anyone who is recently arriving from outside of Japan, may not start with any points in Influence. For Further details on Influence and how it's gained, lost and the like please visit Here!.
  • Jade Talisman: You are blessed with a Chi-storing talisman.
  • Magic Artifact: You possess one or more magical devices.
  • Nushi: A guardian spirit watches over you or your wu.
  • Retainer: The aspects of the background has changed, please check the Home Brewed for further details.
  • Note: A Dhamphyr May not take Chih'mei as retainers and may only have a Dhamphyr, Bakemono, or Ban Ren Guei as a retainer through rp and personal plot development.
  • Rites: You know one or more ceremonies for placating spirits and tapping into dragon lines. (Kuei-jin only)
  • Spirit Servant Through the many Rites that Bind Spirits, you have learned to bind a Yin or Yang spirit to your service. (Please see Home Brewed for details; Kuei-jin Only)


Lore

Kuei-jin start off with the following Lore:
● in Kuei-jin Lore
● in Dharma Lore
If a Kuei-jin has any form of interest in Dhamphyrs, their origins and the like, they may start off with a ● in Dhamphyr Lore as well, for free. Also, those who are connected with specific type of Spirits, such as Yang or Yin spirits/demons may also be awarded a free point in Lore of that type.
Dhamphyrs start off with the following Lore(s), so long as they’re not Ignorant of Self:
● in Dhamphyr Lore
● Kuei-Jin (If their educated in the ways of the Wan Kuei)

Virtues (Kuei-Jin Only)

Virtues for the Wan Kuei are split into four types and into two groups. You have Chi Virtues which are Yin, Self-Control and Yang, Courage; then you have Soul Virtues which are Hun (Humanity) and P'o (The Demon). The four virtues can be out of balance if the virtues are more than two dots higher than its opposing virtue; i.e. If Yin is at 5, while Yang is at 2, or P'o is at 6 and Hun is at 2.
Chi Virtues

  • Yin: Represents your connection to the cold mindedness of the universe, it helps you resist Fire Soul and represents the amount of Yin you can hold within your undead body.
  • Yang: Represents your connection to the very essence of life, it helps you resist Wave Soul and how much Yang you can hold within your undead body.

Soul Virtues:

  • Hun: The Hun represents the strength of your humane side of your dual souls, it helps you resist Shadow Soul, and to temper the P'o.
  • P'o: The P'o represents the strength of the Demon side of your dual souls, it helps you draw on the power of the demon within and allows you to hold more Demon Chi in your system.


Merits & Flaws

We are allowing players to take up to seven dots in merits and flaws, just as per normal character creations, merits take points away from your freebies while flaws add to your freebies. Merits and Flaws that are allowed for use are from the Kindred of the East books, and Vampire the Masquerade Revised books. ST's are allowed to deny specific merits/flaws based on character history, combination of merits with other merits and powers, and the same going with flaws. Since there are Kuei-jin who have connections with Humanity, and vampire does not have merits/flaws that work well for such aspects, there is a section of merits and flaws that focus more on human/mortal aspects. This list can be found HERE! If there are any questions, please feel free to ask the staff!


Disallowed Merits/Flaws (Kuei-jin Only)

Below are the Disallowed Merits and Flaws, these Merits/Flaws are disallowed due to the fact that Kuei-Jin have a different background that they do not share with Kindred. Such as, they can eat normal food without a merit. Should Any merit/flaw become banned, it will also be placed here with a note on it being Banned.
Psychological

  • Berserker
  • Dual Nature


Aptitudes

  • Eat Food


Supernatural

  • True Faith
  • Light-Sensitive
  • Kànbujiàn (Banned for PC Use, We’re not playing outside the Middle Kingdom)


Physical

  • Baby Face
  • Misplaced Heart
  • Efficient Digestion
  • Selective Digestion
  • Thin-Blooded


FREEBIE POINTS (Kuei-jin)

  • Attribute 5
  • Ability 2 (3 if Martial Arts)
  • Discipline 10
  • Background 1
  • Chi Virtue 3
  • Hun 3
  • P'o 1
  • Willpower 1


FREEBIE POINTS (Dhamphyr)

  • Attributes 5
  • Ability 2 (3 if Martial Arts)
  • Discipline 10
  • Active Joss 10
  • Joss Binding 10
  • Background 1
  • Virtue 2
  • Humanity 1
  • Willpower 1


Character History

Character history is important part of a Wan Kuei's second breath, it needs to show aspects of why they went to hell, and in that, you need to make mention of what hell you went to; though, you do not need to have that mention as something the character remembers, it does need to be a note on where you went to within your history. Also, in your history, you need to speak on your training, which can be anywhere from 1 year to 25 years (depending on how traditional you want to be), so please make some mention of how long your training was. When it gets down to origins and court, please make sure to put in where you came from if you’re not a local to Japan. Make sure to also add in and Faction/House you are part of, mention of a House is important, so please make sure you familiarize yourself with the Japanese sections if you can.


To add some ease to things, I have compiled information from the Kindred of the East: Companion and Sunset Empires, on the different courts and the like, in order to read up on this stuff please visit HERE!

Retrieved from 'http://www.legendarydeeds.com/wiki/index.php?title=Kindred_of_the_East_PC_Creation&oldid=20270'